Who We Are

Based in Victoria BC, we are a mixed group of dice-rolling gamers. As a group we try to encourage all types of interactive games and hobbies as an expressive way to enjoy ourselves.

We do it for the fun of it.

Thursday, June 16, 2011

Test of Iron - Orks

The Test of Iron; engaging the ork horde.
The 609th Armor returns to Hive Tempestus and engage greenskins in the outer industrial zones. Four objectives mark the battlefield, the armor rolls out.
The line creeps through the ruined area, as much as treaded warmachines can creep.
The orks come howling at the Imperials, the deffcoptas falling foul of the building. Below, the horde runs through the cover.
Hellhounds, heavy bolters and autocannons respond to the alien warcry. Many are killed, but more remain.
Crimson Command prepare to hold the line with las and flamer. Their commissar shouting encouraging quotes from the Primer (he's so helpful!)
Above them, on the walkways, the nobz make their way towards the Wolf Pack.
The combat eliminates some of the cybork/heavy armor boyz. All of Crimson Command is slain, even the transport which takes out a couple in the explosion.
Battle is closed on the walkways, but the Old Black Hat is a difficult one to kill, and he does not fall easy.
Crimson Three leaves the coming horde to the tanks, while they deal with the sneaky gits behind them. The sneaks being the commandos who blew up the Knight Commander...
Now reduced in numbers, the crazed madok and his lads assault the closest tank. The powerclaws tear it appart.
Crimson One encountered the deffdread while hunting the remaining deffcopta. A hopeless battle ensued as guardsmen sold their lives to slow it down.
Renholder, now the only russ alive, continued the task of taking out the cans until target priority switched to the nob squad. They were still over half strength, and able to seize an objective.
Hell was erupting around Crimson One, but their morale held until the bitter end.
(powerclaw-crazy-doc, and only survivor of the mob....)
In the end, both sides had dealt too much damage to each other to hold objectives, resulting in a draw. ......so many explosions......

This concludes the Test of Iron, with 2 losses and 1 draw. Mechanized guard, intimidating but able to cope with, imo. Sure, lots of tanks are scary, but in cc they are armor 10-11 and almost all of them are bs 3. Hug cover and carry a fist, there are just guardsmen inside, no problem. The main thing is, mechanized is fun to play.

Until next round...

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